Now that I've ordered the army, I need to figure out what to do with it; that is, what historical Russian army do I want to model. Generally I keep my wargame armies relatively "generic," so I don't paint myself into a corner. For example, my Flames of War armies are "Soviets" and "Germans." I don't try to model a specific division or anything like that.
But Napoleonics demand a bit more detail. Units have all kinds of insignia that you need to nail down by picking a specific unit - what color shoulder straps do they wear? How about the piping and trim on their uniforms? And which flags will they carry?
The figures themselves are wearing relatively "late" uniforms, so I'm restricting myself to a post 1812 army. I am probably going to go with modeling a Division from either Borodino or Leipzig. I am, of course, open to suggestions.
As an aside, I'd like to apologize for having left this blog lying unused for so long. I was just too frustrated with my British to post anything. Hopefully the arrival of my Russians will keep me motivated to post more! And although I don't want to call it a New Years' Resolution, I do intend to focus on a specific task - that Russian lead mountain...
Welcome to Scott's wargaming blog. I will post pictures of models and games, after-action reports, and occasional ramblings about history.
Borodino
Monday, December 31, 2012
Sunday, December 30, 2012
Madness!
In a fit of what is clearly madness, I ordered the Wargames Foundry Russian Grand Army Deal.
Now the trick is to make (unpainted) this:
Into this:
Now the trick is to make (unpainted) this:
Into this:
Sunday, December 23, 2012
For want of a good red.
Despite having finished that WWI German army, my progress on my British has been severely lacking.
Why?
Because I can't paint a good British red.
I know, it should be simple. But the techniques I've used to paint red on other armies in the past haven't transferred well to the British. They look downright sloppy.
I'm seriously considering another army instead. Russians have been catching my eye lately; I think I read War and Peace one too many times, and have listened to too much Tchaikovsky...
Why?
Because I can't paint a good British red.
I know, it should be simple. But the techniques I've used to paint red on other armies in the past haven't transferred well to the British. They look downright sloppy.
I'm seriously considering another army instead. Russians have been catching my eye lately; I think I read War and Peace one too many times, and have listened to too much Tchaikovsky...
Monday, December 10, 2012
WWI Germans, finished!
Here's my WWI German army. 28mm scale. They're a mix of Renegade and Great War miniatures. They're "Late War," intended to represent the army at about the time of the 1918 Spring Offensive.
I initially intended to flock the bases, but I may leave them bare mud.
And, yes, I have a larger British army nearing completion.
I initially intended to flock the bases, but I may leave them bare mud.
And, yes, I have a larger British army nearing completion.
Wednesday, April 25, 2012
First of the Imperial Roman Legionaries
Like any wargamer I have entirely too many projects in the works. While working on basing those (seemingly never ending) WWI Germans I came across another work-bench project, my Imperial Romans. I have quite a few of them, with a complimentary number of Celts; one day I’d love to play a good Romans v. Celts game. I have ~80 Legionary troopers finished, and a shelf full of "in progress" models...
Here’s a quick picture of one of my Legionary units, with a close-up of their Centurion. I have yet to put any texture or grass on their bases – once I figure out a good recipe for those WWI Germans I’ll also use it for Ancients and Napoleonics...
Sunday, April 22, 2012
Feedback wanted!
I've pretty much finished the WWI Germans. However, I'm not sure if I'm completely satisfied with how they look.
One of the final steps was adding static grass to the bases. I used a light blend of grass, and now I am wondering if it is too light. What do you all think?
One of the final steps was adding static grass to the bases. I used a light blend of grass, and now I am wondering if it is too light. What do you all think?
If we decide that the final effect is satisfactory I'll post pictures of the whole army. If not, I'll wash away the static grass and try again...
Wednesday, April 11, 2012
Just to show I can paint, some Germans with mustaches...
Here are a few of the WWI Germans I am working on. I am just finishing them, and am in the process of putting "mud" on the bases. I'll follow this up with some static grass and call the project finished.
I've painted ~190 figures (plus two tanks) to this standard. I'll post some pictures of the whole army once it is finished, but I couldn't resist a preview picture...
I've painted ~190 figures (plus two tanks) to this standard. I'll post some pictures of the whole army once it is finished, but I couldn't resist a preview picture...
Pick a scenario...
One of the things I have learned through experience is that it helps to have something specific in mind when you start a project. There is nothing worse than drifting from unit to unit, never completing enough to field an army and ending up with figures you’ll never use. For example, a few years ago I built and painted a huge pile of Flames of War 15mm WWII Germans. The army started out as an infantry company, then I added halftracks to make it into a Panzergrenadier company, then I added different types of tanks from different stages of the war, and somewhere along the way I picked up a bunch of Fallschirmjรคgers. Obviously I was unconsciously emulating Speer’s methods of production; it took me a lot longer to build a playable army than it would have if I had just picked a single unit and stuck with it until it was finished before starting the next one. The army looks good now, but I built it in a very inefficient fashion. I don’t want to repeat this mistake.
Initially this Napoleonics project was intended to cover the battle of Quatre Bras, one of the clashes that took place immediately before Waterloo itself. This was an encounter between the Anglo-Dutch army and Ney’s I and II Corps of the Armee du Nord over a crucial road intersection. Quatre Bras provides a lot of interesting opportunities for “what if” scenarios and it features some of my favorite units, specifically the 42nd (Black Watch) and the 92nd (Gordon Highlanders).
However, there were drawbacks to wargaming Quatre Bras. First and foremost, the scenarios in the Waterloo rulebook do not use British cavalry. There are Dutch Hussars present – splendidly uniformed troopers, to be sure, but not British cavalry.
More pragmatically the Quatre Bras scenarios require a lot of troops. The scenario which uses the British infantry units I want field also requires three allied infantry brigades and an allied cavalry brigade. While I am not opposed to painting more models, that is a fairly steep barrier to entry. It would take over 370 more infantry models (plus supporting cavalry and artillery) to fill the Allied ranks. I still want to play some Quatre Bras-based games in the future, but I need a more manageable initial project.
Fortunately I have an alternative. There is a scenario in the Waterloo rulebook which has what I want – it has the British infantry, the British cavalry, and requires less figures. This is Scenario 7, “Cavalry Attack.” This order of battle is perfect for what I want to build and play; it has exactly the troops I want and cover and it portrays a very interesting and compelling event.
The British infantry is Sir Dennis Pack’s 9th Brigade of Sir Thomas Picton’s 5th Division. This consists of the 3rd Battalion, 1st Regiment of Foot (Royal Scots), the 2nd Battalion, 44th (East Essex), and, of course, the 42nd (Black Watch) and the 92nd (Gordon Highlanders). This brigade has a Foot Artillery battery in support.
The Allied infantry consists of two battalions of Dutch Militia and a battalion of Belgian Line. Despite the (unfair, in my opinion) poor reputation these units have been given, particularly in Bernard Cornwall’s popular account of Waterloo in the Sharpe, I will be proud to paint and field them.
The final selling point is the British cavalry. This scenario uses Sir William Ponsonby’s Union Brigade, represented here by the 6th (Inniskilling) Dragoons and the 2nd (Royal North British) Dragoons – the famous Scots Greys.
The Scots Greys are one of my favorite units of all time. I will describe what they did at the battle of Waterloo – their famous charge – in the future. Suffice it to say that this scenario covers a very dramatic event in their history, and the presence of the Scots Greys alone is enough to make me want to play this scenario. Historically they missed Quatre Bars – I won’t repeat that shortcoming!
So there we have it; I have picked a scenario and set a goal. I will cover how I will fit that pile of figures pictured below into this order of battle in an upcoming post.
Wednesday, April 4, 2012
Trench Terrain Diagram
I know I haven’t posted any updates lately. I’ve started a new job, and it is keeping me busy. This is a good thing, but it has cut into my modeling and painting time.
My WWI Germans are almost finished. The project has taken entirely too long, but the end is in sight. Painting is completely done – I painted their tiny mustaches last night – and I’m in the process of basing machinegun teams. Once they’re finished I’ll take a break from drab uniforms; feldgrau gets really boring after a while,which may explain why this project has taken so long. Then I'll start serious work on the Napoleonics. I’ll also describe what I’m going to build in more detail.
But I can’t quit the trenches entirely. I know I’ve mentioned working on a terrain table before, and as promised I whipped up a quick diagram of 2’ x 4’ a trench board "module" in AutoCAD.
The trench will be deep enough for a 28mm figure to stand in. Each will be wide enough for a 2-man team on a 40mm base. There will also be "fire steps" in each bay, and three "weapons pits" for either mortars or machineguns.
I think the proportions look about right. Measurements are in inches. What do you all think?
I think the proportions look about right. Measurements are in inches. What do you all think?
Sunday, March 18, 2012
So why Murat?
On gaming message board I frequent a friend posted the
following regarding the title of this blog:
“Murat's closet and Lady Butler's painting of the Scots
Greys, surely a mismatch.”
Indeed it is. Murat was, after all, one of Napoleon’s
Marshals, a member of the new nobility of France – about as far from a
British trooper as you can get. So why “Murat’s Closet?”
I’ve found that miniatures wargamers tend to identify with
their armies. Hex-and-counter and computer-based wargames come with “both
sides.” You punch out the counters (or click the mouse) and select who you are
going to play as when the game starts. Sure, you may well have a preference,
but there isn’t as much commitment to an army.
Building and painting a miniatures army requires dedication.
They’re pricey, even in these days of plastic line infantry. And, more to the
point, building and painting them takes a large amount of time.
When I set up this blog it was my intention to build a
French army. Back in the day my 15mm Napoleonic army was French. I’ve painted
more than my share of mustachioed Guardsmen in my time, so why switch?
Making that jump from French to British wasn’t a lightly
made decision, but my main opponent had already started his French army. Thus I
started picking up books about Wellington’s
army and investing in tiny redcoats.
I haven’t posted much about the progress of my British
lately because I’m still cleaning horses. I’ll have some visible results soon,
once I start basing them and airbrushing them. But as of now I’ve sunk a lot of
hours into my cavalry, with nothing to show for it but have bare metal horses
which are not exactly exciting to look at. (And, of course, I’m still finishing
up those WWI Germans, painting tiny bayonet knots in appropriate Kompanie colors…)
But even though I’m working on the British I still can’t
turn my back on Joachim Murat entirely. He’s such an interesting and colorful character
that I had to keep the blog’s name. Murat seems to sum up the flair and
style of period perfectly.
He was a seminary student who was so enamored with military pomp that he dropped out of school, beginning his military career in 1787 as a common trooper. He was almost immediately expelled after a scandalous affair; he claimed that he was discharged because
he had displayed too much revolutionary zeal. But luck was on his side; he soon
reentered the army and was the man who brought Napoleon the cannon on 13 Vendรฉmiaire. After this Napoleon
appointed him as his chief aide-de-camp,
and his place in history was assured. He soon became Napoleon’s brother-in-law
and in 1808 he was crowned King of Naples and Sicily. Throughout Napoleon’s campaigns he had
moments of glorious triumph as “The First Horseman of Europe,” but he also
experienced dismal failure, leading Napoleon to refer to him as a “bewildered
idiot.” After Waterloo he attempted to regain
the throne of Naples
through insurrection. King Ferdinand IV put a price on his head, and he was
caught and executed on October 13th, 1815.
For all his flamboyance, personal
courage, and ability to lead men, Murat was by no means a great military
commander. He was too selfish, too impetuous, and too treacherous to be
trusted, and only really performed well when Napoleon had him on a very short
rein. – Quarrie, Napoleon’s Campaigns in
Miniature, p. 130.
If there is one thing that Murat is remembered for by
wargamers, it is his sense of sartorial style. Murat was an outrageously
flamboyant dresser in an age known for excess. During his military hiatus in 1789
he worked as a haberdasher’s clerk at Saint-Cerรฉ. He later designed his
uniforms himself, and some of his creations were astoundingly outlandish. Here
are three portraits, the first two by Franรงois Pascal Simon Gรฉrard, the third
by Antoine-Jean Gros.
So even though I’m building a British army, I can’t turn my
back on Joachim Murat’s sense of style. Those British redcoats seem dour and
drab in comparison…
Friday, March 9, 2012
Projects lead to projects…
One possible problem I’m facing is finding a convenient
place to play. Denver used to be blessed with
two really excellent game shops that had open tables, “Valhalla’s”
and “Attactix.” You could bring an army and play whenever they were open as
long as they were open. Sadly, both closed last year.
There are still a couple of good venues in the Denver metro area, but none is close
to my house. I don’t particularly like transporting miniatures, as I always
seem to break something in transit.Sure, I use foam-lined "Sabol" cases, but there's always a broken bayonet or two no matter how careful I am.
I hate playing on bad tables. I know this is silly, but a huge appeal of wargaming is how it looks; playing on a table-tennis table with soda cans and books for terrain just doesn't work for me.
I hate playing on bad tables. I know this is silly, but a huge appeal of wargaming is how it looks; playing on a table-tennis table with soda cans and books for terrain just doesn't work for me.
And, let’s face it, playing on a well-built table in my own
basement (or backyard, weather permitting) could be great. There’s a
refrigerator in my basement for snacks and beer – you can’t beat that for convenience.
And nothing beats a game on a sand-table in the open air.
So I’m tossing around ideas for construction projects,
working on possible set-ups in AutoCAD.
I think the way to go is to use modular boards. If I use
relatively little permanent terrain I could use them for Napoleonics or other
eras, like Ancients or WWII. After all, an open field is an open field. This
would also give me a chance to build my own terrain over time, perhaps a couple
of hills, some trees, and perhaps a farm house or two for the troops to fight
over.
I think the way to go is with 2’ by 4’ sections. I’m
thinking in terms of building four “open” boards for field battles and two “trench”
boards that could work for WWI. By making the boards so that they all can match
up with each other I could come up with many different configurations. I could
set up three boards lengthwise for a 6’ x 4’ Flames of War or Warhammer table, four for a 4’ x 8’
table, and I could swap in the “trenches” into either set up.
I’ve been looking over materials at the local hardware
stores and I think that the way to go is to have a ½” think MDF/fiberboard
base for each section. I’ll put 1 ½” foam over this, with plenty of screws and "liquid nails" to keep it in place, then sculpt the top a bit
for some terrain relief. I’ll also cut trenches into two of the foam boards
with a foam-cutter. Dress up the top with a thin layer of spackling compound
for texture, paint, and I’m done enough to play. I can always go back and add
detail, particularly in the trenches. It won’t be quick work, but once I’m
finished I’ll have a great table.
Any comments or suggestions on building a terrain board are welcome.
Any comments or suggestions on building a terrain board are welcome.
Storage is a consideration, but I have room in my basement
to stack them on their sides on shelves in my furnace room – most of my wargame
stuff is stored in there anyway.
But first I have to clean out that room. If I tidy up and
reorganize I’ll have enough space to start construction. So guess who is cleaning out the basement
this weekend?
Wednesday, March 7, 2012
So, why Napoleonics?
That is, why is the Napoleonic era popular with wargamers,
and why would I recommend it to others?
I’ll admit up front that it is an era I am only recently
re-entering. I’ve played games based in the Napoleonic era in the past, but
haven’t in a while; my attention has been elsewhere. But I find myself dragging
out my history texts and starting an army.
It’s a subject that has maintained a hardcore following with
wargamers over the years while others have faded. Here are a couple of my
theories as to why this is.
1: There are lots of participants. From France, England,
and Russia, to tiny
city-states and even the USA,
there are plenty of "factions" to choose from. Back in the
hex-and-counter days a wargamer didn’t have to invest much time in an army, you’d
just punch out the counters and play. In a miniatures game you need buy the
models, then sink a lot of time into building and painting them. As a result,
you’d better select an army that appeals to you. In the Napoleonic era there
are plenty to choose from.
2. An intriguing strategic situation as a result of the above.
3. A sprawling war that lasted from 1792 to 1815 (although most games start in 1805), so you aren't stuck just focusing on a single campaign or battle. This may seem an odd assertion as I am focusing on Waterloo, but the point is that this is not a limitation of the era – you can cover anything from Valmy to Austerlitz to Borodino.
4. Tactics that are easy to understand but hard to master. From the rock/scissors/paper interactions of infantry/artillery/cavalry to "line vs. column" it is possible to learn the basics quickly, but it is still a challenge to pull off a good plan and win a game against an opponent.
5. There are lots of cool and interesting units, from Hussars and Highlanders to Cuirassiers and Cossacks.
6. None of the nations involved are the clear bad guy. No one gets stuck playing as the Nazis. Even the Revolutionary fervor of the French had dimmed considerably by the time Napoleon took over.
7. Uniforms that are colorful and fun to paint. How can you say no to this?
Monday, March 5, 2012
Cleaning horses.
In the last post I mentioned that I had started cleaning up
my horses. What does this mean?
Painting wargame miniatures is not unlike painting a room in
your house, in that applying the paint is only part of the work. Prep work is a
big part of the job.
When you buy wargame miniatures they come to you straight
out of the mold. This means that they’re pretty rough, covered with “mold lines”
and other little bits of metal that need to be removed before you paint them. This
is a painstaking process which takes quite a bit of time. Here’s a photo…
On the left is a horse and a cavalryman. See that tab of
metal between the cavalryman’s feet? That’s an example of the spare metal left over
from the casting process, and it has got to go if we want him to be able to sit
on the horse. Unfortunately that’s just the start, and there are many other bits
of metal that have to be filed off.
One of the biggest hassles with horses is cleaning the metal
from between the reins. A real horse's reins are thin leather strips, but on a
metal casting they’re a single big chunk. In the past I've tried the shortcut of leaving the metal in place and painting it black in the center, but it never looks right. As a result I need to remove the
metal between them with a grinding bit. Other areas that need work are between
the legs and across the saddle. Often the sides of the saddle need filed down
so that the rider sits naturally on the horse. I'll describe "pinning" the riders later.
Horses in running poses sometimes have little strips of
metal connecting their legs to the ground. Sometimes I’ll remove them, but
often I’ll leave them in place. The added strength helps a lot. Wargame models
are handled a lot over the course of a game, so they need to be a bit sturdy. Horses
in a precarious running pose can sometimes end up leaning over after a few
games, and I’d like to avoid this. I’ll cover that strip of metal with
something during the basing and painting steps to make it look more natural.
In the middle is a horse that has been “cleaned.” I’ve cut
off the molding tabs with an X-Acto knife, then filed or ground away the excess
metal, then polished the casting with a wire wheel attached to a Dremel tool. This
takes a while – on a good night I can finish three or four horses...
After the prep work is finished the horse is glued to the
base, primed, and painted. On the right is a horse that has been mostly painted
– we’ll cover basing, priming, and painting later posts, but I’ve put this one
in here so you can see the end result of a good clean-up.
This prep-work is one of the worst parts of building a
wargame army for me. It’s not as fun as painting, but if you don’t do a good
job it can ruin your work. I’ll be cleaning horses for a while…
Sunday, March 4, 2012
Still in the boxes...
So, what am I going to build? I hinted at Highlanders and
Scots Greys in my first post; let’s look at the models .
Here’s a photo of what I have on hand.
On the upper left are the boxes containing my British infantry.
I have two boxes of Victrix “Waterloo British Infantry Center Companies.” Below
that is a box of Victrix “Waterloo British Infantry Flank Companies.”
What’s the difference?
“Center” and “Flank” companies use slightly different models as these
units used slightly different uniforms.
A British Battalion during this era would usually consist of
ten Companies. Eight companies would be “Center” Companies and two would be “Flank”
companies. The “Flank” companies were designated “Grenadier” and “Light.”
The Grenadiers were to be the strongest and tallest men of
the regiment, burly fellows who could hurl grenades at the enemy. Although the
grenades themselves had vanished long before the early 19th century the elite status of Grenadiers
remained. Light Companies were made up of the best marksmen, and could be
deployed as skirmishers.
During the era of the American War of Independence these
different types of infantry wore different hats to denote their status. Grenadiers wore tall mitre caps,
Light Companies wore a low jockey-style hat, and the line infantry wore tricorn
hats. These distinctions disappeared with the adoption of the shako in (roughly)
1799. After this the “Flank” companies showed their status with different
colored pom-poms on their hats (white for grenadiers, green for light infantry)
and “wing” trim on their shoulders. The models should represent these
differences – the “Flank” infantry should have tiny ridges on their shoulders
to represent the “wings.” We’ll look at these in detail later.
All told I have 104 “Center” infantry and 52 “Flank”
infantry. That is enough for this project. I also have 80 Perry “Line” infantry
that I’ll mix in so as to add additional poses, as I find the idea of having
hundreds of little soldiers in exactly the same pose to be off-putting. Even
though they’re toy soldiers I like to have some variation, as it makes them
look a bit more natural to my eye.
I have a comparable number of Highlanders on hand as well. Somehow
I ended up with 180 “Center” infantry and 60 “Flank” infantry. The prospect of
painting 240 plaid kilts gives me nightmares...
There are also two boxes of Victrix “British Napoleonic Foot
Artillery,” enough to give me six guns. Real British brigades (the word “battery”
was adopted later) of the era consisted of six guns, five cannons and a
howitzer, so this should work out fine.
Next we have the cavalry, roughly forty tiny pewter horses
and forty tiny pewter cavalrymen from Perry Bros. These didn’t come in boxes with pretty
pictures on the front and I already have started cleaning them, so what you see
is what you get.
Finally we have a packet of little standards from War Flags.
There are a few in this package, and I’ll describe them in an upcoming post.
How am I going to organize all of these little toy soldiers
into an army? What will they represent? Stay tuned and I’ll tell you…
Saturday, March 3, 2012
Peter Cushing, wargamer.
Yes, the veteran actor from Hammer Films who played Grand Moff Tarkin in Star Wars was "one of us," a Napoleonics wargamer. Here's some wonderful archive footage of Cushing's army. I'd be very curious to learn what rules he was using.
Looks like he played French...
Looks like he played French...
Friday, March 2, 2012
Let's get started...
Grognard: “A Grumbler,” after Napoleon’s elite Old Guard Grenadiers, who openly spoke their minds in the Emperor’s presence. Also, a cantankerous, old-school wargamer.
Why do we play tabletop wargames? For many, myself included, it is for the visual appeal.
Computer-based wargames offer many possibilities that conventional wargames do not, for example, they do a great job of handling limited intelligence regarding the map and enemy forces, and the ability to “save” games or play against people in other parts of the world is very helpful. But no matter how good the game is, it is hard to beat the appeal of a beautifully made table covered with well painted toy soldiers.
Few eras can contend with the Napoleonic Wars here. Often-outlandish and brightly colored uniforms were the order of the day. Battles were huge, involving tens of thousands of soldiers. If I had to summarize a Napoleonic era battle in a single word it would be “spectacle.”
Why do we play tabletop wargames? For many, myself included, it is for the visual appeal.
Computer-based wargames offer many possibilities that conventional wargames do not, for example, they do a great job of handling limited intelligence regarding the map and enemy forces, and the ability to “save” games or play against people in other parts of the world is very helpful. But no matter how good the game is, it is hard to beat the appeal of a beautifully made table covered with well painted toy soldiers.
Few eras can contend with the Napoleonic Wars here. Often-outlandish and brightly colored uniforms were the order of the day. Battles were huge, involving tens of thousands of soldiers. If I had to summarize a Napoleonic era battle in a single word it would be “spectacle.”
I’ve been drawn to this era for a long time, ever since I read my father’s copy of Chandler’s Campaigns of Napoleon. I’ve played hex-and-counter wargames from Empires and Arms to War and Peace to Wellington’s Victory. But I haven’t had a miniature Napoleonic army since I sold my 15mm French over a decade ago. There are a number of reasons for this, but perhaps the biggest is that I hadn’t found a rules set that really worked for me. Until the release of Waterloo, that is…
If you want an excuse to play big Napoleonic era wargames Warhammer Historicals’ new Waterloo delivers. The hardcover book is 288 pages long. Of this, 82 pages are devoted to rules, the rest to historical background, scenarios, orders-of-battle, painting guides, and beautiful, beautiful artwork.
The game covers the “Hundred Days” campaign. By 1814 Napoleon had lost his war and was forced into exile on the island of . In March of 1815 he escaped and returned to France. The nations which had defeated him previously declared him an outlaw and raised armies to oppose him. Napoleon quickly struck, attacking the British, Dutch, German, and Prussian armies in Belgium. After an intensely fought campaign the allies united and defeated him at Waterloo. There’s plenty of wargaming to be had in this campaign, and Waterloo covers it beautifully.
Normally I would be leery of a wargame rules-set with such a tight focus, wanting it to cover more. But the Hundred Days campaign and the battle of Waterloo is possibly the best known and most studied action in history. It occupies a unique position in our cultural history, appearing everywhere from the names of train stations and towns to songs from 70’s Swedish pop bands. If you know anything about the Napoleonic Wars you know of Waterloo.
In addition to the standard “Warhammer-esque” point-buy games the book contains scenarios and orders-of battle for the campaign, presented both in linked-campaign style and stand-alone games. The game provides rules and lists for the French, British and Allied, and Prussian armies. There are also rules and lists for the Peninsula campaign, including the Spanish and Portuguese. I strongly suspect that this is because many of the new plastic 28mm figures from Victrix and Perry include optional parts to make Peninsula-era troops.
Unfortunately the game doesn’t cover other armies. Russians, Austrians, Poles, Bavarians, and Ottoman Turks aren’t in the game. Earlier versions of the French, British, or Prussian armies are also absent. The game promises future expansions will cover these – normally the grognard in me would have been skeptical, citing the delays of Over the Top and other promised expansions from Warhammer Historicals, but Over the Top lived up to every expectation, so I’ll be charitable. Still, I can understand the grumbling of a player with an extensive Austrian army in this case.
The game itself is similar in some ways to GW’s Warhammer or Lord of the Rings, but there are many significant differences; it is a very well designed game. The standard unit of the game is a “battalion.” Each “battalion” is made up of several “companies.” This has caused some grousing amongst the grognard set, as it isn’t an exact representation of the historical organizations – a real-world British battalion would consist of ten companies, but in the game it uses 4-8. A British artillery battery consists of three guns in the game, while a historical battery would be five guns and a howitzer. However, it is worth remembering that all wargames make abstractions, and this one is no different.
Each infantry company is made up of six figures for regular infantry, or three for skirmishers or light infantry. Cavalry has two figures per base, and artillery uses a cannon with crew. Basing is flexible – for example, the standard infantry unit of six figures can be made with figures on 20mm x 20mm bases (Warhammer standard) set up in a 3x2 rectangle, but other basing systems are easily accommodated. Basing systems can be quite contentious amongst the grognard set, so this flexibility is very helpful.
Artwork? The rulebook is absolutely beautiful. If you are familiar with the Warhammer Fantasy 8th edition rulebook you know how lavish this sort of production can be, and the Waterloo rules are simply astounding. There are photos of tabletop games, photos of historic artifacts, and pieces of historical artwork, from Henri Philippoteaux’s panoramas of Waterloo (a favorite of mine) to smaller vignettes.
Waterloo is a great game – hopefully les grognards will put aside their aversion to Warhammer and try it. If you have any interest in the era it is a worthwhile purchase, even if only as a reference work. It is a beautiful book. Even if you never play the game it is worth every penny as a work of art in its own right.
There are also, of course, numerous photos of beautifully painted wargame miniatures. At this point I must admit to my bias: while many of the photos are of miniatures from the collection of the game’s authors, there are also several vignettes from the collection of Scott Merrifield. Scott is a friend and opponent of mine. In fact, his beautifully painted French army is one of the inspirations behind the army that I will highlight in this blog…
There are also, of course, numerous photos of beautifully painted wargame miniatures. At this point I must admit to my bias: while many of the photos are of miniatures from the collection of the game’s authors, there are also several vignettes from the collection of Scott Merrifield. Scott is a friend and opponent of mine. In fact, his beautifully painted French army is one of the inspirations behind the army that I will highlight in this blog…
So, what is this blog about?
Waterloo has motivated me; I’m going to build a British army in 28mm scale for this game and describe it in this blog. I’ve bought the figures already, now I just need to build and paint them. Don’t expect this to be a fast project - there are lots of little troopers, from Scots Greys to kilted Highlanders - and it will take me time to do them. It won’t be strictly Napoleonics, either. I’ll also put up posts on my other projects as well, from my WWI Germans and British to my Imperial Romans. I'll also post some book recommendations, some historical commentary, some reenacting photos - pretty much anything I want. And don’t expect consistent updates...
Waterloo has motivated me; I’m going to build a British army in 28mm scale for this game and describe it in this blog. I’ve bought the figures already, now I just need to build and paint them. Don’t expect this to be a fast project - there are lots of little troopers, from Scots Greys to kilted Highlanders - and it will take me time to do them. It won’t be strictly Napoleonics, either. I’ll also put up posts on my other projects as well, from my WWI Germans and British to my Imperial Romans. I'll also post some book recommendations, some historical commentary, some reenacting photos - pretty much anything I want. And don’t expect consistent updates...
In the near future I’ll put up some more information on the army itself. I’m going to use Victrix and Perry Bros. figures, both metal and plastic, and I’ll also use some of the gorgeous flags from Flags of War to give my regiments even more visual appeal.
I look forward to the day when my “thin red line of heroes” finally runs that beautifully-painted French infantry to ground and forces Nappy to run to the Bellerophon and exile...
Over a beer in my basement, of course…
Over a beer in my basement, of course…
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